I D W o P   P R O J E C T S

   
 

 

In the Interaction Design and Work Practice Lab, our core belief is that information and communication technologies need to be useful, usable and always designed, developed and implemented to maximise human agency and benefit. Our interest is more on understanding how humans solve problems with the support of technology, than on how technology solves problems, real or assumed, for humans.

Nowadays, information and communications technologies are used not just in the workplace but increasingly in other social environments and for activities other than work. The social role of telecommunications is growing and the technology available to us is increasingly designed to both augment and be hosted by the human body as people move through their environment carrying their potential connectivity to the networked environment with them.

Current projects share a focus on the development of methods, tools, processes, and theoretical perspectives that enhance the usability and usefulness of existing and emerging information and communications technology. In particular, we are interested in design practices that recognise issues of use, including social and ethical issues, emerging from developments in mobile and ubiquitous computing
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Current External Funded Projects:

A R C   D I S C O V E R Y   P R O J E C T   D P 0 4 5 3 1 3 9

An empirical framework for designing usable and useful wireless mobile computing applications.
Chief Investigators: A/Prof Toni Robertson, Dr Christopher Lueg; PhD Student: Kirsten Sadler

Summary:
The technological challenges posed by mobile computing devices have taken priority over the issues of appropriate use and usability that will ultimately determine their success in real work environments. This project investigates these issues, particularly the role played by the context of use in the usability and usefulness of mobile applications.
The project's aims will be realised through ethnographic studies of mobile work practice, representative use scenarios and the development of an empirically grounded conceptual framework that can guide the design of usable mobile applications. The results will increase the successful utilisation of mobile technology by Australian industries.

 

A/PROF TONI ROBERTSON
Associate Professor, FIT
A/PROF JOHN LEANEY
Adjunct Associate Professor, FIT
PROF JENNY EDWARDS
Adjunct Professor, FIT
PROF ROSS GIBSON
R/Prof, New Media & Digital Culture
LIAN LOKE
Lecturer, ENG and PhD Student, FIT
JULIA COLEMAN PRIOR
Lecturer, FIT

DR TIM MANSFIELD
Lecturer, FIT
DR THERESA DIRNDORFER ANDERSON
Lecturer, HSS
ASTRID TWENEBOWA LARSSEN
PhD Student, FIT

KIRSTEN SADLER
PhD Student, FIT

DR JENI PAAY
Visiting Fellow
. FIT
PENNY HAGEN
Masters Student, FIT

 
 
   

Completed External Funded Projects:

   
   

 

A R C   L I N K A G E   P R O J E C T   L P 0 3 4 9 3 2 7

The BYSTANDER FIELD: immersive ‘feedback’ environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery.
Chief Investigators: Professor Ross Gibson, A/Prof Toni Robertson; Project participants: Dr Tim Mansfield (DSTC), Lian Loke (FIT), Kate Richards (project manager)

Summary:
The BYSTANDER FIELD investigates new systems for interactive and immersive display of contentious stories ‘poised’ in imagery from heritage collections. It aims to stimulate unprecedented understanding of narrative and affective patterns in our past.
The research method is iterative: critique of extant literature and designs; critique of extant hardware and software; conceptual design; repeated, rapid prototyping creating feedback to cause evolving conceptual design and test-exhibit; final critique and report on knowledge generated.
The outcomes will be theoretical and practical: reports encompassing new knowledge; audience-tested display systems which are scaleable and applicable to several museological and architectural scenarios.


A L C A T E L   R E S E A R C H   P A R T N E R   P R O J E C T

Understanding Quality of Experience in Experience Enriched (Next Generation) NetworksTM
Project leader: A/Prof Toni Robertson
Project participants: Associate Professor John Leaney, Dr Melanie Kan, Jackie Soliman, Kirsten Sadler, Gerhard Bachfischer

Summary:
This project aims to understand what 'quality of experience' could mean in future networked environments and how such quality of experience relates to the design of networks and related technology and services. This project will provide Alcatel and its partners with the means to:

  • reflect on the possible contexts where their products and services may be used, why they may be used, what they can be used for and who might use them;
  • learn the lessons offered by an understanding of the history of acceptance, success and failure of similar kinds of new information technologies in the past;
  • decrease the risks of developing inappropriate products and services;
  • increase the likelihood that their new products and services will fit readily and easily into the already existing environments that are given constraints in the introduction of any new technologies.

 

 

 

Faculty of Information Technology, University of Technology Sydney,
Broadway Campus

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10.4.510 (Building 10)
235-253 Jones Street Ultimo

Tel: +61 2 9514 4533
Email: IDWOP@it.uts.edu.au

Contact: A/Prof Toni Robertson
E-mail: toni@it.uts.edu.au
Tel: +61 2 9514 1966

 
 
   
 

 

 

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