1st Body In Design Workshop 2011

Conference OZCHI 2011 http://www.ozchi.org
Convenors Lian Loke and Toni Robertson
Date Monday 28th November 2011, ANU Canberra
Full day workshop

The body remains to some degree an elusive entity in our understandings of human cognition and our evolving relations with technology. With the advent of mobile and wearable sensor technologies, the body is brought to the fore as the essential and defining site of interaction and experience. Devices hosted by and around the body, or distributed in the environment, are able to read, measure, track and provide feedback on our location, proximity, gestures, movement patterns, pulse, breathing, emotional state, gaze and so on. What and how we carry or wear and how we move through space in our daily interactions have distinct influences on our experiences of the world around us and of course, our agency to act in our everyday lives.

Digital technologies can now mediate our perceptions of our own physical and physiological processes. This mediation raises questions about our experience of our own bodies. What is the impact of these technologies on our sense of self and agency in these situations? How do they shape our (bodily) experience and what implications does this have for design?

There is a growing interest in actively working with the body in the design of interactive technologies. Design researchers are exploring the active engagement of the body and its capacity for sensing, feeling and intuiting in the process of design. This includes the experience of one’s own body as a source of knowledge, inspiration and judgement, and the exploiting of tacit knowledge embedded in embodied skills. The creative potential of the body is being harnessed for design exploration, idea generation, testing and evaluation of concepts, prototypes and working systems.

This one-day workshop brought together a diverse community of researchers and practitioners working on human-centred approaches to understanding the body in the design of interactive technologies. It focused on the body itself and the role of embodiment in lived experience, with a view to informing design research and practice. It was structured around the following workshop themes:

  • Theoretical and philosophical perspectives on embodiment, the body and design
  • The perception and performance of the body mediated by technology
  • Design approaches, methods and tools for working with the body and bodily literacy
  • The role of physicality and the felt sense in interaction and design
  • Other disciplines as a source of knowledge about the body relevant for design

Workshop Proposal

The position papers accepted to the workshop are available as a separately published proceedings that fulfil DEST requirements (peer-reviewed, ISBN) OZCHI2011_WS_BodyInDesign_Proceedings

The Interaction Design and Human Practice Lab (IDHuP) is part of the Centre for Human Centred Technology Design Research (HCTD) at the University of Technology, Sydney (UTS)